Basically, people who are trapped in poverty are unlikely to be able to get out. This is a problem that spans across many generations, and leaves whole groups of people in cross-generational poverty. The entire field of international development exists for the increasing of quality of life, and for the reduction of chronic poverty, and yet, this issue is much more complex than most politicians and policy makers realized, and the people in poverty continue to suffer. The poverty rate is effected by the economy, by past generations, by access of the individual to opportunities, by policies that are created by various countries, and so many other factors. From class, I was greatly affected by the Ted Talk that we viewed about the danger of the single story. I decided that I wanted to try and give a different perspective of the experience of poverty through a video game. For this game, I decided to try and simulate the way that it would feel to be a person in chronic poverty. To do this, I created a game that is impossible to win. There are many monsters to overcome, to simulate the number of obstacles that people who endure chronic poverty. There are also very few rewards for the things that the player overcomes, which leads to a drain in the ability of the player to continue. Without these rewards for the hard work that is being put forward, the player quickly dies, and there is no chance to overcome the circumstances in which they have been placed.
Citations:
"Poverty." Overview. The World Bank, n.d. Web. 24 Mar. 2014.
Sachs, Jeffrey. The End of Poverty: Economic Possibilities for Our Time. New York: Penguin, 2005. Print.
Shah, Anup. "Causes of Poverty." - Global Issues. N.p., 24 Mar. 2014. Web. 24 Mar. 2014.